Projects

This page contains various Feature Films and Commercials I have worked on with the most recent at the top.

Commercial Lighting and Look Development Demo Reel:

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She Too:

I was responsible for lighting various shots based on reference photos. I worked closely with the Comp artists to achieve the various transition looks.

Skylanders Superchargers Launch:

I was responsible for lighting various shots. The cave shots were full CG so I got a lot of freedom to create the desired look. The outside shots were a blend of live action and CG.

Castrol Edge Virtual Drift & 360 Oculus Version:

I lit about 50% of the shots in both the original and 360 version and I did some look dev on different elements.

Mortdecai:

I was responsible for the texturing and look development of various assets in five plane transition shots for the film Mortdecai. I was responsible for the two airplanes, various hero and background buildings, tree layout, etc.

The Amazing Spiderman 2 Game Trailer:

My main role for this project was texturing and shading. I am responsible for the shaders of Black Cat, Kingpin’s Henchman, and Green Goblin. I also painted textures and shaded various props on the streets, Kingpins penthouse, and the museum.

Miley Cyrus Bangerz Tour:

I worked with the Creative Director to achieve his vision on three of the music videos that were then projected on a 40 foot screen during the concert tour.

Nike Flyknit Lunar:

This project I worked closely with the compositor creating the look development on the cloth. I also lit all the shots

Nike Flyknit Max:

This project I worked closely with the compositor creating the look development on the cloth. I also lit all the shots.

Kia Suit:

This project I was responsible for the lighting on three of the shots. The car is live action and we replaced the roof and rims on the car. I was also involved in some creative problem solving since we were not provided HDR’s or much on set reference for the reflections.

Xbox One Launch:

I was responsible for lighting multiple product shots of the console.

Northrop Grumman Planes:

This project I shared responsibility for texturing and look developing four of the planes.

Nike KD:

I was the Look Development and Lighting artist for the basketball court.

Mitsubishi Road Trip:

I had a minor role on this commercial. I did some lighting on two of the CG props.

Kia Rondo Toolbox:

I was responsible for texturing the interior of the car. I also lit one of the middle shots.

©2024 Bryanna London