This page contains various student exercises and projects I did while attending SCAD.
This simulation was done with flip fluids and rigid body dynamics. I exported the animation from Maya and Houdini then composited the ketchup over the animation in After Effects.
Bee Procedural Animation:
Programs used Houdini, PBR Rendering. This was animation was driven by expression NO keyframes were used. Full breakdown on how this was done can be found at https://bryannalondon.com/gallery/bee-breakdown/
Custom shader written in RSL (Renderman Shading Language). I want to take the fog lights a step further and do “god rays” instead. Some of my early tests can be found at http://www.sfdm.scad.edu/faculty/mkesson/vsfx319/wip/wip_fall2011/bryanna_london/maya_pattern_animation/maya_pattern_animation.html
This is my Houdini 1 class project 1. We were to create a procedural building and make parameters so the user could customize it.
I modeled, textured, lit, and rigged this car. Other features of the rig are the wheels spin when the car moves forwards or backwards.
© 2016 Bryanna London