This script creates a VRay Dome Light, allows you to rename it, add a texture if you would like, and sets the defaults to what I like to start out with.
To Run: Just run the script.
#Create Dome Light Maya Version 1.0.0 #Bryanna London #!/usr/bin/env python import maya.cmds as cmds import maya.mel as mel #rect light def def createDomeLight(): #Name Creation Prompt namePrompt = cmds.promptDialog(title = 'Name Light', message = 'Enter Light Name', button=['OK', 'Cancel'], defaultButton = 'OK', cancelButton = 'Cancel', dismissString = 'Cancel') if namePrompt == 'OK': name = cmds.promptDialog(query = True, text = True) else: name = 'VRayLightDome' #create vray rect light domeLight = cmds.shadingNode( 'VRayLightDomeShape' , asLight=True ) #rename light domeLightName = cmds.rename( domeLight , name ) #Set default attributes cmds.setAttr('%s.invisible' %(domeLightName), 1) cmds.setAttr('%s.domeSpherical' %(domeLightName), 1) cmds.setAttr('%s.locatorScale' %(domeLightName), 3) #Rect Tex Prompt texturePrompt = cmds.confirmDialog(title = 'File Texture', message = 'Would you like to plug a file texture into ' + domeLightName + '?', button = ['Yes', 'No'], defaultButton = 'Yes', cancelButton = 'No', dismissString = 'No') #If Texture Prompt is Yes if texturePrompt == 'Yes': rootDirectory = cmds.workspace(query = True, rootDirectory = True) + 'sourceimages/' imageFilters = "Image Files(*.png *.jpg *.exr *.hdr *.tif);; All Files (*.*)" selectFile = cmds.fileDialog2(startingDirectory = rootDirectory, fileMode = 1, fileFilter = imageFilters) #If a file was selected: set up file if selectFile: #create file node and environment texture fileTex = cmds.shadingNode('file', name = domeLightName + '_file', asTexture = True) vrayPlaceEnvTex = cmds.shadingNode('VRayPlaceEnvTex', name = 'vrayPlaceEnvTex', asUtility = True) #connect the selected image to the file node. Set filter type. cmds.setAttr('%s.fileTextureName' %(fileTex), selectFile[0], type = 'string') cmds.setAttr('%s.filterType' %(fileTex), 0) #set environment texture to sphereical cmds.setAttr('%s.mappingType' %(vrayPlaceEnvTex), 2) # connect VRayPlaceEnvTex node cmds.connectAttr(vrayPlaceEnvTex + '.outUV', fileTex + '.uvCoord') cmds.connectAttr(domeLightName + '.worldMatrix[0]', vrayPlaceEnvTex + '.transform') #Turn on rect tex cmds.setAttr('%s.useDomeTex' %(domeLightName), 1) #Get Light Shape Node domeLightShape = cmds.listRelatives( domeLightName, shapes = True) #connect file to light cmds.connectAttr(fileTex + '.outColor', domeLightShape[0] + '.domeTex') cmds.select(domeLightName) createDomeLight()
© 2016 Bryanna London