This script will go through all your selected geometry in your scene and set your subdivision type and iteration.
To Run: Select the objects you want to have subdivision then run the script.
#Arnold Subdivison version 1.0.0 #For Maya. Tested in Maya 2014 & 2015 with Arnold 4.2.9.0 #Bryanna London www.bryannalondon.com #!/usr/bin/env python import maya.cmds as cmds #Create GUI if cmds.window('arnoldSubdWindow', exists=True): cmds.deleteUI('arnoldSubdWindow') def createGUI(): #window layout arnoldSubdWindow= cmds.window('arnoldSubdWindow',title="Add SubDivisions", rtf=True) cmds.columnLayout(adjustableColumn= True, rowSpacing= 3) cmds.optionMenu('subdType', label='Type') cmds.menuItem( label='Catclark') cmds.menuItem( label='None') cmds.menuItem( label='Linear') cmds.setParent('..') cmds.intFieldGrp('iterations', numberOfFields=1, label="Iterations", value1= 2) cmds.rowColumnLayout(numberOfRows = 2) cmds.button( label='Run', width= 250, command=('setSubdivision()')) cmds.columnLayout() cmds.button( label='Close', width= 250, command=('cmds.deleteUI(\"' + arnoldSubdWindow + '\", window=True)')) cmds.setParent('..') cmds.showWindow('arnoldSubdWindow') #Query Values def queryValues(): x= cmds.intFieldGrp('iterations',query=True, value=True) #query option menu selectedMenuItem = cmds.optionMenu('subdType', query = True, value = True) #print selectedMenuItem if selectedMenuItem == 'Catclark': menuValue = 1 if selectedMenuItem == 'None': menuValue = 0 if selectedMenuItem == 'Linear': menuValue = 2 #query intFieldGrp queriedValuesX = x #Return Queried Values return queriedValuesX[0], menuValue #Set Subdivision Values def setSubdivision(): #Get GUI values queriedValuesX, menuValue = queryValues() selectedObjs = cmds.ls(selection = True, dag = True, lf = True, visible=True, type = 'mesh') for sel in selectedObjs: cmds.setAttr('%s.aiSubdivType' %(sel), menuValue) cmds.setAttr('%s.aiSubdivIterations' %(sel), queriedValuesX) #Run Script createGUI()
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